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Rulebook 1.0

Ja / En

Game Overview

Table of Contents

  1. Story
  2. Contents
  3. How to Read the Cards
  4. Game Setup
  5. Round Flow
  6. Seal Phase and Divine Punishment Phase (Reversal) if Architects Win
  7. Other Important Rules

1. Story


“Then they said, “Come, let us build ourselves a city, with a tower that reaches to the heavens, so that we may make a name for ourselves; otherwise we will be scattered over the face of the whole earth.” — Genesis 11:4, NIV

Players work together to build the Tower of Babel. However, within the group lurks the “Messenger of God” and the “Zealots,” who aim to prevent the tower’s completion. Can the team of architects complete the tower, or will they be thwarted by the saboteurs? This game is based on strategy and psychological warfare.

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2. Contents


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3. How to Read the Cards


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4. Game Setup


Role List Based on Number of Players

Players Messenger of God Architect (Zealot)
5 1 4 (1)
6 1 5 (2)
7 1 6 (2)
8 1 7 (3)
9 1 8 (3)
10 1 9 (4)

Note: There is no specific Zealot role card.

Special Card List Based on Number of Players

Players Divine Punishment Card Seal Card
5 1 3
6 2 5
7 2 5
8 3 7
9 3 7
10 4 9

Note: All other special cards (Lightning Cards, Storm Cards, and Deliberation Cards) are used regardless of the number of players.

Game Setup Procedure

  1. Prepare the Role Cards
    Based on the “Role List Based on Number of Players,” separate the role cards, shuffle them well, and distribute one to each player. Only the player may see their role card.
  2. Prepare the Special Cards
    Based on the “Special Card List Based on Number of Players,” set aside the Divine Punishment and Seal cards.
  3. Set Up the Field
    • Place the base card face up at the center of the table.
    • Shuffle the blueprint cards and place one face up on the table.
  4. Create the Draw Deck
    • Shuffle all instruction cards and special cards (such as Lightning and Storm cards) except for the Divine Punishment cards and create a deck.
    • Take out a number of cards equal to three times the number of players minus one from the deck, add one Divine Punishment card, shuffle, and distribute three cards to each player (initial hand).
    • If there are six or more players, take out two times the number of players, add the remaining Divine Punishment cards, shuffle, and place them back on top of the deck.
  5. Determine the Master
    Randomly decide the first Master and give them the Master Token.

Example of Initial Setup (for 5 Players)

Click (or tap) to enlarge. To close, click the “✕” mark in the top right corner.

初期配置

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5. Round Flow


1. Architect Selection Phase

Click (or tap) to enlarge. To close, click the “✕” mark in the top right corner.

建築家選定

2. Construction Phase

  1. Card Selection
    • Appointed architects select one card to play and one card to discard from their hands.
    • The play card is given to the Master face down (the Master must not view the cards at this point).
    • The discarded card is placed face down on the table, ensuring each player’s discarded card is distinguishable (do not shuffle).
  2. Master’s Action
    • The Master shuffles and checks the received cards.
    • If a Storm Card is included, it is immediately revealed and its effect is applied. This halts the current construction (any instruction card played is rendered useless).
    • The Master selects one card from the remaining cards and swaps it with one card from their hand. The swapped card is discarded face down.
  3. Reveal and Apply Card Effects
    • The remaining cards are revealed one by one, and their effects are applied. The Master chooses the order of reveal.
    • Card effects are as follows:
      • Instruction Card: Stack blocks on the base card according to the instructions.
      • Lightning Card: Remove two blocks from the highest tower. If multiple towers are of the same height, the Master chooses one.
      • Deliberation Card: The Master selects one architect who participated in the construction phase to reveal their discarded card.

Note: Card Selection
Click (or tap) to enlarge. To close, click the “✕” mark in the top right corner.

Card Selection

Note: Master’s Action and Application of Card Effects
Click (or tap) to enlarge. To close, click the “✕” mark in the top right corner.

Master's Action and Application of Card Effects

Important Rules in the Construction Phase

Communication Recommendations

3. Victory Condition Check Phase

4. Hand Replenishment Phase

5. Master Appointment Phase

6. Proceed to the Next Round

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6. Seal Phase and Divine Punishment Phase (Reversal) if Architects Win


1. Seal Phase

  1. Declare Use of Seal Cards
    • Architects with Seal cards declare their use.
    • The Messenger of God and Zealots may also use Seal cards.
  2. Discussion
    • All players discuss who they believe is the Messenger of God.
    • If multiple players intend to use Seal cards, they cannot discuss their intended targets directly but must decide individually.
  3. Selecting the Target for Sealing
    • After discussion, players with Seal cards simultaneously point to the player they wish to seal (duplicates allowed).
    • Seal cards are handed to the indicated player.
    • Only one Seal card per person can be used.

Proceed to the Divine Punishment Phase.

2. Divine Punishment Phase

  1. Zealot Reveal
    • Zealots reveal themselves.
    • No discussion or speaking is allowed in this phase (except for rule clarifications).
  2. Using Divine Punishment Cards
    • Zealots simultaneously point to the player they believe is the Messenger of God (duplicates allowed).
    • Divine Punishment cards are handed to the indicated player.
  3. Messenger of God Reveal
    • The Messenger of God reveals themselves.
  4. Determine Victory
    • If the number of Divine Punishment cards the Messenger of God receives is equal to or greater than the number of Seal cards (Divine Punishment Cards ≥ Seal Cards), the Divine Punishment is executed, and the Messenger of God/Zealot team achieves a comeback victory.
    • If the number of Divine Punishment cards is less than the number of Seal cards, the Architect team wins (Seal Successful).

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7. Other Important Rules


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